APPENDIX 4

MOVE AND COMMAND SUMMARY REFERENCE

(Commands are preceded by a circumflex (^). Press RETURN to enter all typed moves and commands.)

MOVES AND MOVE COMMANDS

To select white, enter:  W  RETURN
To select black, enter:  B  RETURN

To enter a move, enter:  (Letter)(Number)(Letter)(Number)
                           \_________/     \_________/
                           From Square      To Square

EXAMPLE:  P-Q4 with player as white is D2D4

   ^CL   Castle Left.
   ^CR   Castle Right.
  ^YOU   Player skips a move and lets computer move.
^PD5C6   Capture En Passant from D5 to C6.
    ^X   Resign.

GAME CONTROL COMMANDS

  ^RP0   Disable player's castling.
  ^RP1   Enable player's castling.
  ^RC0   Disable computer's castling.
  ^RC1   Enable computer's castling.
   ^Q5   Next Pawn reaching 8th rank will become a Queen.
   ^Q2   Next Pawn reaching 8th rank will become a Rook.
   ^Q4   Next Pawn reaching 8th rank will become a Bishop.
   ^Q3   Next Pawn reaching 8th rank will become a Knight.

^InXXXXXXXX   Position computer's persons on rank n of board.
              Where X= one of the following:
                 P=Pawn, R=Rook, Q=Queen, B=Bishop, N=Knight, K=King, Space-bar=Vacant.
              To position player's persons, press CONTROL simultaneously while
              entering the character representing the person.

  ^Dnm   Set depth to n, added capture depth to m.

         EXAMPLE:   ^D34 =3 ply plus 4 more ply on captures (7 ply on captures)
                    If m=U (EXAMPLE: ^D3U), capture depth is unlimited.

    ^S   Display search.  (Switch)

    ^E   Display number of end nodes looked at (in hex) (Switch).

    ^Z   Set input device to RS232.

^ZD2D4   Set input device to RS232 and make first move.


                                    A4-1                           8080 CHESS