APPENDIX 4

MOVE AND COMMAND SUMMARY REFERENCE

(Commands are preceded by a circumflex (^). Press RETURN to enter all typed moves and commands.)

MOVES AND MOVE COMMANDS

To select white, enter:  W   RETURN
To select black, enter:B   RETURN

To enter a move, enter:  (Letter)(Number)(Letter)(Number)
\_________/\_________/
From SquareTo Square

EXAMPLE:  P-Q4 with player as white is D2D4

^CL Castle Left.
^CR Castle Right.
^YOU Player skips a move and lets computer move.
^PD5C6 Capture En Passant from D5 to C6.
^X Resign.

GAME CONTROL COMMANDS

^RP0 Disable player's castling.
^RP1 Enable player's castling.
^RC0 Disable computer's castling.
^RC1 Enable computer's castling.
^Q5 Next Pawn reaching 8th rank will become a Queen.
^Q2 Next Pawn reaching 8th rank will become a Rook.
^Q4 Next Pawn reaching 8th rank will become a Bishop.
^Q3 Next Pawn reaching 8th rank will become a Knight.
 
^InXXXXXXXX Position computer's persons on rank n of board. Where X= one of the following:

P=Pawn, R=Rook, Q=Queen, B=Bishop, N=Knight, K=King, Space-bar=Vacant.

To position player's persons, press CONTROL simultaneously while entering the character representing the person.

 
^Dnm Set depth to n, added capture depth to m.

EXAMPLE:  ^D34 =3 ply plus 4 more ply on captures (7 ply on captures)
If m=U (EXAMPLE: ^D3U), capture depth is unlimited.

 
^S Display search. (Switch)
 
^E Display number of end nodes looked at (in hex) (Switch).
 
^Z Set input device to RS232.
^ZD2D4 Set input device to RS232 and make first move.

 

 A4-18080 CHESS