IT IS STARDATE 3421 AND THE FEDERATION IS BEING INVADED BY A BAND OF KLINGON 'PIRATES' WHOSE OBJECTIVE IS TO TEST OUR DEFENSES. IF EVEN ONE SURVIVES THE TRIAL PERIOD, KLINGON HEADQUARTERS WILL LAUNCH AN ALL-OUT ATTACK. AS CAPTAIN OF THE FEDERATION STARSHIP 'ENTERPRISE', YOUR MISSION IS TO FIND AND DESTROY THE INVADERS BEFORE THE TIME RUNS OUT. THE KNOWN GALAXY IS DIVIDED INTO 64 QUADRANTS ARRANGED LIKE A SQUARE CHECKERBOARD, 8 ON A SIDE. EACH QUADRANT IS LIKEWISE DIVIDED INTO 64 SECTORS ARRANGED AS AN 8 BY 8 SQUARE. EACH SECTOR CAN CONTAIN A KLINGON (K), STAR (*), STARBASE (B), THE ENTERPRISE HERSELF (E), OR EMPTY SPACE (.). EACH SECTOR IS ALSO NUMBERED; A STARBASE IN SECTOR 3-5 IS 3 ROWS DOWN FROM THE TOP OF THE SHORT RANGE SCAN PRINT-OUT, AND 5 SECTORS TO THE RIGHT. DOCKING AT A STARBASE IS DONE BY OCCUPYING AN ADJACENT SECTOR, AND REPROVISIONS YOUR STARSHIP WITH ENERGY AND PHOTON TORPEDOES, AS WELL AS REPAIRING ALL DAMAGES. YOUR STARSHIP WILL ACT ON THE FOLLOWING COMMANDS: COMMAND 1 - WARP ENGINE CONTROL IS USED TO MOVE THE ENTERPRISE. YOU WILL BE ASKED TO SET THE DISTANCE (MEASURED IN WARPS), AND THE COURSE FOR THE MOVE. EACH MOVE THAT YOU MAKE WITH THE ENTERPRISE FROM ONE SECTOR TO ANOTHER, OR FROM ONE QUADRANT TO ANOTHER, COSTS YOU ONE STARDATE (ONE YEAR). THEREFORE, A 30-YEAR GAME MEANS YOU HAVE 30 MOVES TO WIN IN. COURSE - A NUMBER FROM 1 TO 4 3 2 8.999 INDICATING A DIR- \ ' / ECTION (STARTING WITH 5 - * - 1 A 1 TO THE RIGHT AND IN- / ' \ CREASING COUNTERCLOCKWISE). 6 7 8 TO MOVE TO THE LEFT, USE A COURSE OF 5. (A COURSE OF 3.5 IS HALFWAY BETWEEN 3 AND 4; A COURSE OF 8.75 IS THREE-QUARTERS OF THE WAY FROM 8 TO 1.) WARP - ONE WARP MOVES YOU THE WIDTH OF A QUADRANT. A WARP OF .5 WILL MOVE YOU HALFWAY THROUGH A QUADRANT; MOVING DIAGONALLY ACROSS A QUADRANT TO THE NEXT WILL REQUIRE 1.414 WARPS. WARP 3 WILL MOVE YOU 3 QUADRANTS PROVIDING NOTHING IN YOUR PRESENT QUADRANT BLOCKS YOUR EXIT. ONCE YOU LEAVE THE QUADRANT THAT YOU WERE IN, YOU WILL ENTER HYPERSPACE; COMING OUT OF HYPERSPACE WILL PLACE YOU RANDOMLY IN THE NEW QUADRANT. KLINGONS IN A GIVEN QUADRANT WILL FIRE AT YOU WHENEVER YOU LEAVE, ENTER, OR MOVE WITHIN THE QUADRANT. ENTERING A COURSE OR WARP OF ZERO CAN BE USED TO RETURN TO THE COMMAND MODE. COMMAND 2 - A SHORT RANGE SENSOR SCAN WILL PRINT OUT THE QUADRANT YOU PRESENTLY OCCUPY SHOWING THE CONTENT OF EACH OF THE 64 SECTORS, AS WELL AS OTHER PERTINENT INFORMATION. COMMAND 3 - THE LONG RANGE SENSOR SCAN SUMMARIZES THE QUADRANT YOU ARE IN, AND THE ADJOINING ONES. EACH QUADRANT IS REPRESENTED AS A 3-DIGIT NUMBER; THE FIRST (HUNDREDS) DIGIT IS THE NUMBER OF KLINGONS IN THAT QUADRANT WHILE THE MIDDLE DIGIT IS THE NUMBER OF STARBASES, AND THE UNITS DIGIT IS THE NUMBER OF STARS. AN ENTRY OF 305 MEANS 3 KLINGONS, NO STARBASES, AND 5 STARS. COMMAND 4 - FIRE PHASERS; THE PORTION OF THE ENTERPRISE'S ENERGY THAT YOU SPECIFY WILL BE DIVIDED EVENLY AMONG THE KLINGONS IN THE QUADRANT AND FIRED AT THEM. SURVIVING KLINGONS WILL RETALIATE. PHASER FIRE BYPASSES STARS AND STARBASES, BUT IS ATTENUATED BY THE DISTANCE IT TRAVELS. THE ARRIVING ENERGY DEPLETES THE SHIELD POWER OF ITS TARGET. ENERGY IS AUTOMATICALLY DIVERTED TO THE SHIELDS AS NEEDED, BUT IF YOU RUN OUT OF ENERGY YOU'LL GET FRIED. COMMAND 5 - PHOTON TORPEDO CONTROL WILL LAUNCH A TORPEDO ON A COURSE YOU SPECIFY WHICH WILL DESTROY ANY OBJECT IN ITS PATH. RANGE IS LIMITED TO THE LOCAL QUADRANT. EXPECT RETURN FIRE FROM SURVIVING KLINGONS. COMMAND 6 - THE GALACTIC RECORDS SECTION OF THE SHIP'S COMPUTER RESPONDS TO THIS COMMAND BY PRINTING OUT A GALACTIC MAP SHOWING THE RESULTS OF ALL PREVIOUS SENSOR SCANS.